Out of Sight,
Out of Mind
Blender animation and a live performance bring distant marine destruction into human experience.

Animation / Performance
- Methods
- Blender · Performance · Colour correction
- Duration
- 6 minutes, 28 seconds
From unseen damage
to a bodily encounter.
Out of Sight, Out of Mind combines a modelled coral environment with performance footage. Digital forms and the body occupy the same moving-image space, bringing marine concerns closer to a human scale.
The work combines Blender, performance and colour correction. The animation and filmed action are presented together as a moving-image work.
Out of Sight, Out of Mind

The animated environment

Earlier performance study

